WIND
3Speedroid Ohajikid
Archetype:
Roid
ATK:
1000
DEF:
200
View:
3437
When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
Speedroid Ohajikid — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 51.7 · Deck: 53 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Speedroid Ohajikid converts a Normal Summon plus a Tuner already sitting in either Graveyard into one immediate WIND Synchro Summon, so it reliably upgrades two perceived cards into a single Synchro body inside the Speedroid engine (35 recorded decks, 1.23 average copies). It earns its points for that in-archetype conversion and for being a clean Level 3 WIND Machine non-Tuner material, not for its 1000 ATK / 200 DEF statline, which earns nothing here. Its ceiling is capped: the Synchro Summon must use only the revived Tuner and this card and must be a WIND Synchro Monster, so it does not extend into larger boards, and with no Tuner in a Graveyard it is a blank body. Zero combo entries and zero guides mean the practical conversion is only partly corroborated, hence the Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | Requires the card in hand plus a Tuner already in a Graveyard; the Normal Summon trigger is clean but conditional, and no search route for it is evidenced (verified/inferred). |
| Combo & Conversion | 52 | On a met condition it revives the Tuner and immediately Synchro Summons a WIND Synchro using only that Tuner and this card, a real but single-Synchro conversion with 0 combo appearances recorded (verified/observed). |
| Resource Economy | 50 | It returns a Tuner from the Graveyard to the field and fuses it with this card into one Synchro, roughly break-even on cards with tempo gain and no recurring refuel (inferred). |
| Effect & Interaction | 8 | The card provides no disruption, negation, or removal of its own; it only enables your own Synchro Summon (verified). |
| Material Utility | 55 | Level 3 WIND Machine body is a clean generic material for Synchro/Xyz/Link plays and still functions as material if the effect is negated, though the effect itself forces the Synchro to be WIND and to use only these two monsters (verified). |
| Resilience & Flexibility | 42 | A single Normal Summon negation, or removal of the Graveyard Tuner, turns it off, and the effect is single-shot with no multi-zone or multi-turn utility (inferred). |
| Deck-Building Efficiency | 58 | Played as a 1-of in 27 of 35 decks (avg 1.23 copies), so the slot cost is low in Speedroid, though it is close to dead outside a Graveyard-Tuner setup (observed). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 51.7, Deck ≈ 53, Meta = provisional. Modifiers: Self-locking Synchro restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summon revives a Tuner from either player's Graveyard and immediately Synchro Summons a WIND Synchro Monster, turning a summon plus a Graveyard Tuner into a Synchro body.
- Can use the opponent's Graveyard Tuner, giving incidental value against Graveyard-filling opponents.
- Level 3 WIND Machine non-Tuner is a clean material body for Synchro, Xyz, and Link plays even if the effect is blanked.
- Consistently included in Speedroid lists (35 decks, all main decked, avg 1.23 copies) at a low slot cost as a 1-of.
Weaknesses
- Does nothing without a Tuner already in a Graveyard; otherwise it is a plain 1000/200 Normal Summon.
- The Synchro Summon is locked to a WIND Synchro Monster using only the revived Tuner and this card, so the ceiling is one Synchro rather than an extended board.
- Provides no interaction or disruption on the opponent's turn.
- Vulnerable to Normal Summon negation and to the opponent clearing the targeted Graveyard Tuner.
Counters / choke points
- Ash Blossom & Joyous Spring or similar effect negation on the Normal Summon trigger
- Infinite Impermanence / Effect Veiler to blank the monster's effect
- Called by the Grave or D.D. Crow to remove the targeted Graveyard Tuner
- Solemn Strike / Solemn Judgment on the Normal Summon
- Any Graveyard-hate that empties the Tuner target before resolution
Best use
Starter / Combo enabler — Normal Summon Synchro enabler, also a Level 3 WIND material body. Decks: Speedroid. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.'; Level 3, WIND, Machine, 1000 ATK / 200 DEF, Effect Monster in the Roid archetype.; 35 recorded decks run it, all in the main deck, average 1.23 copies (27 decks at 1 copy, 8 at 2).
- Observed: Speedroid-labelled archetype rows account for 28 of the 35 decks; the remaining appearances are singleton decks including Elemental HERO, Magnet Warrior, Altergeist, and Stardust.; Top partners are all Speedroid engine cards: Red-Eyed Dice 91.4%, Taketomborg 85.7%, Terrortop 82.9%, Fuki-Modoshi Piper and Den-Den Daiko Duke 80%.; 0 combo appearances, 0 guides, and usage statistics unavailable; the card is not a cross-format Top Card.
- Inferred: Its practical role is a Normal Summon starter that converts a Graveyard Tuner into one WIND Synchro, most plausibly Clear Wing / Crystal Wing lines given co-deck rates of 80% and 77.1%.; Searchability inside the Speedroid engine is plausible given the 82.9% Terrortop co-deck rate, but no evidence entry states a search route, so it is not scored as a searchable card.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average starter count or average power index for boards containing this card, so Deck synergy/resilience are estimated from deck-level data






